planetside 2 nanoweave armor. Subreddit for the PlanetSide franchise, a series of games developed by Rogue…PlanetSide 2 Forums. planetside 2 nanoweave armor

 
 Subreddit for the PlanetSide franchise, a series of games developed by Rogue…PlanetSide 2 Forumsplanetside 2 nanoweave armor  Usually enough to require one

By default, non-infiltrators have 500 shields and 500 hp. Hardpoint and softpoint ammos now serve a larger purpose in character building. All Discussions. Heavy Assault is the backbone of Planetside 2's infantry forces, and is the go-to infantry choice for many veteran players. The other two shields offer 450 extra health including in the head, but when hit in the torso you still have 20% nanoweave armor so you get a total of 540 extra effective. I wish that it was possible to have it go back to 40% from 35%. P. Heavy Assaults' motto is longevity and versatility. The Nano-Armor Kit is the Engineer's tool of the trade, allowing them to interact with most inorganic equipment. A long time back, you could use an ability like Resist Shield and Nanoweave Armor and the percentage of small arms resistance applied by Resist would add itself to the % provided by Nanoweave. It will also improve suit slot diversity. Because Level 1 Flak armor advantages combined with Nanoweave would nearly invalidate the existence of Flak. Then it was later reworked into being a flat arrmor boost for the character in the form of damage resistance. PlanetSide 2 Forums. But I find that for me it has no effect. PlanetSide 2. PlanetSide 2. Little weaker now that nanoweave got the speed reduction removed since you were 20% faster than anyone running nano but w/e. It's reliable and easy to use. You really need to try it. be able to take advantage of a 3-Concussion situation, then sure, I could see it as a viable option, but not as a lone wolf. removing both nanoweave and ASC is the best option, then giving new players like 2 medkits. It was and still is ubiquitous for infantry engagements; it'll increase your survivability against man-portable ballistic weaponry(and lasers, in the case of the vanu). My personal favorite general purpose setup. Infiltrator: I would suggest against this for a new player. Personally, I think this game may be better off with the removal of nanoweave (some tweaks to a few guns, mainly shotguns if…62 votes, 100 comments. After the nanoweave nerf flack armor is the best suit equipment to pick. La certificazione Nanoweave Armor aumenta gli HP massimi fino al 25%. 0x and most people have nanoweave armor on and that one blocks 0. default sidearm, nanowave armor, assimilate, and critical chain. Great for holding an area or. Title. Though it is rather nice to have an option to. When thrown, C-4 bricks travel a short distance in front of the player and stick to the first non-infantry surface contacted, able to. Maybe a mix of nanoweave armor, maybe heavy shield, a medkit pop as he loses his shield etc. HOW DO I LEAVE. Which Suit Equipment for the Heavy Assault would you pick first? #PlanetSide2. Eventually, go to passive certs and buy the first level or two of faster hacking (1, 10, 30 certs I think). HA + ASC + Aux shield + Bionics + Assimilat = Headshot machine with a lot of hp. It might just be mislabeled Critical Assist, which is awarded when you deal a large percentage of the total damage, but someone else still lands the killing blow. 200dmg 10m 1000hp/200= 5 bullets to kill Nanoweave. Faster repair tool for engineer. The Resist Shield is for someone who wants to avoid downtime or being vaught with your pants down, advanced shield capacitor is the best choice as nanoweave. I think OP has forgot that NWA and RS don't stack. 5. This is a must-have item. This thread is. Either nanoweave or grenade bandolier. Stick a couple of ranks in each. Also, the head does not gain any benefit from nanoweave armor, but I'm not certain if overshields. I combined the GD 66 Claw pump action shotgun with the NS 44 L blackhand. It's… Aug 27, 2015 @ 10:51pm. So far, I've placed certs into Nanoweave Armor (rank 2) as well as Resist Shields (rank 2). PlanetSide 2 Forums. Nanoweave does not protect against headshots at all. VX6 is a hipfire weapon, Zenith for you when you have ADSitis. A flat HP increase is not something that should be in this game. Also, do remember that Symbiote exclusively affects small arms damage, and nothing else,. Here's the spreadsheet. The implant did not reduce the damage, the trigger did not start, nothing. When activated, the resist shield applies a damage resistance overshield to the user, reducing the damage they receive from a variety of sources by 35% while it remains active. Nanoweave Armor Nanoweave Armor provides a 20% resistance to sniper rifles, and increasing its rank adds additional classes of guns that the. If they ever did remove nanoweave, they'd somehow need to rework symbiote as well. That extra movement speed will help you escape hairy situations. There is comming a change to nanoweave armor, so hopefully this will help offset some of the headshot to body shot ratio. New nanoweave effect on snipers didn't change in the slightest. When activated, the resist shield applies a damage resistance overshield to the user, reducing the damage they receive from a variety of sources by 35% while it remains active. Perfect time for reviving dead teammates and recharging shields and ability energy. No longer reduces movement speed. I'd recommend the Rebel; 2 shot kill on everyone except 3 on heavy with shield. 7 2. 3-4 levels of Flak Armor (suit) UPDATE: As of 03/05/2014, Nanoweave Armor no longer stacks with Nanoarmor Cloaking. everyone has started out with low nanoweave and given time can gain enough certs to get it to level5 on at least one class. . The Reaper DMR feels nice to use, if not for Nanoweave Armor hardcountering it at CQC. For PlanetSide 2 on the PlayStation 4, a GameFAQs message board topic titled "First 3 things to spend certs on?". 5. nmg shield and nanoweave armor (I've only tried nmg and resist, nmg seems like a good all rounder shield) In tower fights (and close quarter fight bases), I ditch the forward grip and throw on the laser. Depending on your mouse pad/in game sensitivity you may have to adjust further. Ability: Nano armor cloak. Resist Shield is an ability available to the Heavy Assault. The semi-auto sniper's extra damage per shot means you get 3 shots to kill on even people with that nanoweave business. trueBusiness, Economics, and Finance. CryptoYou're not aiming for the head. 55%. Flak Armor Nanoweave ArmorAdvanced Shield Capacitor, depends on your playstyle. pw) ”PlanetSide 2 Forums. No longer reduces movement speed. nanoweave is just cherry on top, nevertheless it's still OP and meta if combined with adrenaline shield because slight movement speed debuff is not so important (unless you try to footzerg to another base and than it. CORRECTIONS! Keep your annotations on! There were three big calculation er. I think you get 1 shot by snipers to the body if your not wearing it. . Buy the Night Vision scope for your Orion. Redeploy by pressing U. 1x reflex sight, forward grip, and softcore ammo. And concs. No longer reduces movement speed. “ Nanoweave doesn't need to be removed, just brought back to where it was to make the other suit slots more viable options. I have the shield up at full health and 1-2 bullets to the torso is all it takes to not just knock down the shield, but instantly kill me. shield)Nanoweave Armor provides 20% resistance to non-headshot damage of most bullet-type weapons. EMP bando gives you an ability to weaken big groups take down enemy spotters beacons turrets and so on. It adds damage resistance to small arms for your torso, arms and legs. the 2. As for your suit slot, either Nanoweave Armor (small-arms damage resistance) or Adrenaline Pump (faster sprint) is what I'd recommend. Depending on your playstyle, Advanced Shield Capacitator can be better / more convenient. Suit slot: add Reinforced Helmet = 25% headshot resistance. nehylen. 2 headshot kill within 15 meters on anyone not using any sort of nanoweave armor. 5% Rank 2 - 10 certs: 10% Rank 3 - 50 certs: 12. 5 is only 200 certs to get compared to the level 5 nanoweave armor which is 1000 certs. Nanite Systems | PlanetSide 2 Wiki | Fandom See patch notes as well. 5% 10 Nanoweave Armor 3 Health +15% 50 Nanoweave Armor 4 Health +20% 150I run either Flak armor or Advanced Shield Regen. Go to Planetside r/Planetside. Fury allows me to take out burning vehicle, flashes in 3 or 4 hits, and harassers, as well as infantry pretty quickly. I highly doubt a nanoweave rework or removal is coming any time soon. You are going to get shot at. I haven't been able to find exact info on how it works, but I'm assuming that the margin between. Nanoweave Armor (Suit Slot) Equipping Nanoweave now reduces base movement speed by 10%, and Heavy Assault Shields are no longer affected by Nanoweave's resistance reductions. Planetside 2 - Tutorial - Aim and skill part 6 - Improving. Implants vary. At one point I was testing the EM6 (167 damage @10m ) and 3 headshots ( [ [167*2]*3]=1002 Damage) was leaving the targets with minimal health. in a competitive environment or on ops probably resist shield + grenade bandolier (for dem concussions). Have extra resistance to avoid being killed by a single grenade is immeasurably useful. You won't benefit from Nano Armor when. With no extra indirect damage in comparison to the capability of the Archer. get 50 certs and unlock the mobile spawn point utility for a sunderer. I can legit tell when somebody is wearing that armor or isn't. Carapace implant. So headshots is a must most of the time. If you’re confident in your headshot ability (so, let’s say, 30-35% headshot ratio or higher), Assimilate is a must. The extra health works very well with the medic's regen ability. There is comming a change to nanoweave armor, so hopefully this will help offset some of the headshot to body shot ratio. Play second line-support at 50-70m also countersnipe. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Suggestion] Make nanoweave armor an item instead of a suit. 4 headshots regardless of Nanoweave or Aux Shield 5-6 headshots against NMG regardless of Nanoweave Everybody uses Nanoweave. So while this might not be a good replacement for Nanoweave Armor as a suite slot, NARS allows you to at lease run Symbiote with little downside. The kit can be used to repair any allied Vehicles, MAXes and Defectors, most deployables, Generators, and constructs, at. If you're just going to run into a room from and odd location and shotgun blast. then nanoweave, incase some people come hunting you, stalkers especially. Grenade. It's about not being disadvantaged. Make sure you have nanoweave armor equipped in your suit slot, you don't need it to be any higher than level 1 to protect you against small arms damage by 20%, the rest is less impactful. In this anniversary update, you'll find loads of visual updates, balance changes, an entirely new facility capture mechanic, new items available in the Depot, and even some upcoming events. I get why people wanted it removed originally becase of HTK inconsistency and if the gun says it does 143 damage then it should do 143 damage. As a placeholder, the Excursion Kukri was listed as its reward instead of the KTR-3. Armor Loadout Resist Shield 5 Nanoweave 5 Concussion Grenades Medkits TheTreeness, Nov 25, 2013 #2. Dev Note: We're aware that this change has been discussed a fair deal in the community recently, and are open to making modifications in. 2) Adrenaline Shield functions identically to NMG, the only difference is in how its energy is restored: passive energy recovery of Adrenaline is slower, but getting kills instantly restores a small amount of energy. For the primary weapon you want a gun with a large magazine, great hipefire and accuracy, and a high rate of fire. Nanoweave Armor (Suit Slot) Equipping Nanoweave now reduces base movement speed by 10%, and Heavy Assault Shields are no longer affected by Nanoweave's resistance reductions. . Adrenaline Shield is easily the best but only if you're good enough to utilise it to it's full potential. Right now, a single level of Nanoweave Armor will result in the soldier surviving the splash from any single HE round. Nanoweave is actually a better high skill suit slot because more experienced players dodge mines and explosives much better. Usually enough to require one more round to die so long as you don't take any headshots, depending on the weapon of course. Infantry, where no modifiers such as Nanoweave Armor or Flak Armor are in play, have no resistances and will receive 100% of the damage from any attack. The Nano Armor Cloak is meant for use by CQC Infiltrators, every feature of it is geared toward that style of play, the reduced shimmer, the damage resistance while cloaked. Usually enough to require one. I think I now realise why I left PlanetSide. Level 5 reduces anti-materiel rifles by 20%. Planetside 2 actually has a very long TTK compared to most shooters, but since there are hundreds of potential enemies that can shoot you, it'll seem like you die instantly quite often. See moreNanoweave Armor. Because new players die mostly to explosions. The HA's overshield acts like a slightly stronger version of Nanoweave for the HA, and puts the HA on even footing against Nanoweave'd classes even if you forego NW. Full nanoweave outside of 85m requires another bullet still bringing it to 5 to kill. Avoid long stretches of flat terrain if possible. there probably are other combinations as I’m not familiar enough with all the minute aspects of every playstyle in Planetside 2 to claim that these are the only ones. This is a massive idea and would change the game a lot, so maybe save it for planetside 3. Equipped the rangefinder implant out of. Nanoweave Armor (Suit Slot) Equipping Nanoweave now reduces base movement speed by 10%, and Heavy Assault Shields are no longer affected by Nanoweave's resistance reductions. 4x scopes for the TR Carbine. There is probably more benfit when using auxiliary shield and the engy class, but probably using a deployable and flak/nanoweave armor will provide more protection since the 2 second benefit is minimal. This is a must-have item. By default, non-infiltrators have 500 shields and 500 hp. The Vanu HA starts with one of the best weapons (Orion) in the game so you won't need to upgrade. Confirmed by in-game. On the otherhand, considering that most weapons only need 6-7 (5 for a few of the NC guns) bullets to kill you, that one extra shot is pretty significant and. Average TTK would increase, since the new minimum effective health would be up from 1000 to 1250. On November 20, PlanetSide 2 will be celebrating ONE DECADE of war on Auraxis. All other suit slots give less extra or no extra survivability. Additionally, I completely disagree with the notion that baking in nanoweave armor as a default would be a good idea: Symbiote and the last rank of fortify would have to be removed or reworked completely because their "role" would be redundant. There's not much you can do other than improve your aim and. . (And a light armor without energy is a light armor waiting to be killed). Also in general do NOT invest in new weapons until much higher battle rank. Above the line, you should keep your overshield on. Flak armor is really only useful for engineers. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own category that can be. Full Nanoweave + Robotics Technician 4 or 5 = 60% of damage taken from bullets. 2. No longer reduces movement speed. Even Nanoweave 5 will not make you survive a headshot from some rifles at the weapon's optimum firing range. However, it does take a lot to learn how to manage the shorter duration and long recharge. This will make you that little bit harder to kill that will give you that little bit more time to kill them first in a fight, which is this game can be all you need to come out on top. That and nano-armor cloak depletes pretty quickly. The limiting magazine size might be an isue for some too. This was not intentional and it was granting the Heavy Assault too much survivability when. I'll answer you when you answer when ps4 gets valentines day at the least, or fix the time. It seems to stack with the Regen implant. I use Solstice (the vanilla carbine) with a 4x cross-sight, flash hider for night/medium range battles, forward grip, 2 C4 bricks, and nanoweave armor. TBH TR is the best for CQC infil, because after your artemis runs out of clip you pull out your sidearm which has a 3 round. S. Armor 9 , TTK has increased for 28. Nanoweave isn't about gaining an advantage or customizing your build. It can be a daunting task for beginners to Planetside 2 when deciding what to spend their first certs on. All HA shields are not effected by nanoweave armor or flak armor. Not complaining, just wanted to see if I was alone with this. Fellow Auraxians, I own the Symbiote Implant and I found out it is eating 100 health every 10 seconds, which does not match the the description (see below, Level 1): Passively receives 20% small arms resistance. 1. Introduction PlanetSide 2 is a First Person Shooter, so naturally using your weapons is a big part of gameplay. Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). ) bodyshot - not a headshot or legshot. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Originally posted by Mexiguy: All infantry primary and secondary weapons are considered small arms. The skills the headshotter needs: aim accurately at the head. It is said that NMG is unaffected by Nanoweave Armor. 'nades with at least rank 1 bandoleer is great (being hit by a second while effected by a first reverses controls making most players utterly useless for the duration). The standard cost of MAX's will remain 450 Nanites, but can be reduced to 360 Nanites through A. When equipped, it will mitigate incoming small arms fire by a percentage based on rank. Why? Because Nanoweave plus Nanomesh plus auxiliary shield all stack to create a monstrous 1800 hitpoints, Just to be precise: Nanoweave Armor and Nanite Mesh Gen do not stack. And the A-Tross should be renamed "The Typewriter" for its RoF and shooting sounds. but personally I find NW more flexible and versatile than the more specialized flak armor. Small arms will not do damage to armour, whereas heavy weapons will. You can solo almost anything in the game, vehicles included, with these. The majority of players use these slots because the others are either super niche or trash, and even if there is one that used to be good (pre-nerf ASC. Nanoweave Armor For those not aware, how Nanoweave functions now: When at max rank Nanoweave gives a flat 25% increase to the player’s total health pool. Resist heavies instead have 35% damage reduction. An example would be: Level 1 = Reduces dmg from Pistols and SMGs by 20% Level 2 = Reduces dmg from Carbines and Shotguns by 15%1. Nanoweave Armour; Should it be Nerfed? | Planetside 2 Gameplay - YouTube Nanoweave Armour is without a doubt the most impactful suit slot, and has continued to be so during the entirely of. First buy medkits, upgrade your class ability, get nanoweave armor if you don't play heavy assault. At the time of writing this guide, I have 1,550 hours logged on Planetside 2, and I have been a Heavy Assault main from my first moments on Auraxis. If you empty an entire clip of your gun (carbine/AR) into somebody at around 30m, they most likely won't die unless. But not from headshots anymore, if you go against good opponents, they will headshot you alot. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltIf you're trying to be the guy flying past enemy lines to plant C4 on enemy Tanks and Sunderers, flak armor is a very good choice. It doesn't give straight-up survivability in 1v1s like Nanoweave did, but the faster shield recharges does increase survivability overall. Nanoweave nerf is first a nerf for OP HA class. Infantry/MAX Cert Lines. I use revive grenades (find them more useful than frag grenades in most situations). PlanetSide 2 Forums. implant1: JOCKEY (IMPORTANT) implant2: EOD hud (or something else) flash: gun: renegade if you really want to fuck up infantry. The thing is a beast once you learn to burst properly. The shield remains active for up to 15 seconds, based on the rank of the ability. "The" meta is Heavy Assault with MSW-R/Orion/Gauss SAW/Anchor, Commissioner, Decimator, Adrenaline Shield, Nanoweave, Medkits, Assimilate, Athlete. NMG does work with Flak Armor, and it even absorbs fall damage. TTK has increased 1. The idea to change it to 2. 5 KD and rarely get caught. 5 sec reduction in shield regen time? or 20% extra HP. Happy 10-Year Anniversary! On November 20, PlanetSide 2 will be celebrating ONE DECADE of war on Auraxis. Nanoweave is your go-to to begin with, switch to flak if you are fighting tanks or aircraft. And for maximum asshattery, tank mines on landing pads can be fun for when enemy libs land to resupply Tank mines on vehicle pads and vehicle ramps is pretty roflwin too anyways cheers and hope this helps some of the newer engineerPlanetSide 2. I personally like nanoweave for more headshot protection although grenade defense is valuable as well. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltYour DPI should be at 800- it makes mouse movements more fluid. 2 C4 is mandatory. First buy medkits, upgrade your class ability, get nanoweave armor if you don't play heavy assault. I think you're over-representing the capability of the hardware. Nanoweave Armor will be your best friend because of its resists. TLDR: Adrenaline shield, Nanoweave, MSR-W when solo. Nanoweave Armour; Should it be Nerfed? | Planetside 2 Gameplay - YouTube Nanoweave Armour is without a doubt the most impactful suit slot, and has. Lightnings will still be destroyed with two well-placed bricks, but the damage of each brick is significantly reduced, complementing the small size and maneuverability of the platform. Obelisk (the vandal/tranquility are also worth considering) and commissioner/underboss with nanoweave and hunter cloak. 4,It is forbidden to carry nanoweave armor with heavy default. I'd aim to get it up to at least 3 if not 4 to help make you more competitive. Nanoweave armor will no longer provide that 20% damage reduction to small arms fire. It was great when they used to, and made a hell of a lot more options for loadouts. I call BS on your statement , iam pretty sure that 90 % + of the player bases use exclusively the nanoweave suitslots and those who dont are noobs or peoples like me who dosent want to resolve themself to play cheapNanoweave for survivng 1v1 (does not stack with nanoarmor though) Medikit for fast heals Emp grenade bec its like the best grenade ingame for me. Equipped the rangefinder implant out of. Choose a laser sight if you want to cqc. it doesn’t stack with Nanoweave and Flak Armor, but it says nothing about symbiote. Survivalist is always insanely powerful, so it’s great option and an investment for all your classes not just Heavy. Nanoweave Armor. I've been calling for SOE to take a closer look at the balance of bolt action rifles particularly with regards to nanoweave armor SINCE APRIL, which had been causing head shots to be blocked from ridiculous ranges (worst case was 30m with a suppressed bolt driver/m77b/xm98 against a NW5 target). Nanoweave Armour, one of the more controversial aspects of infantry customization in the game saw an update in the Arsenal Update. I use Solstice (the vanilla carbine) with a 4x cross-sight, flash hider for night/medium range battles, forward grip, 2 C4 bricks, and nanoweave armor. Subreddit for the Planetside Franchise, a series of games developed by Rogue…Discussion in 'PlanetSide 2 Gameplay Discussion' started by Meshblorg, Jul 17, 2014. 5. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own. proposal:1,Heavy default increases initial movement speed by 10%. If they have even nanoweave I, or are 16 meters away, that jumps up to three headshots to kill. Nanoweave Armor is a certification for all classes except. My experience with the HA class is. While I try and play as sneaky as I can, there's always that one heavy that sees you and starts shooting, and nanoweave will give you the time to turn around and. “ Let's not forget which one retains its 3-hit kill count against targets with Nanoweave armor and those at greater distances. DireIts all about Nanoweave armor epidemic usage , and in some case nanoweave combine with , resist shield on HA , Almost all the weapons have a pretty fair ttk across the board when you test those on dummy on Vr or agains real players with vanilla armor , so why is the weapons seams to be off many times ?so ive been working on my vs light assault and im stuck on what gun and suit to use any suggestions?PlanetSide 2. 5x = Nanoweave The game felt a lot better when Nanoweave was widespread, especially with rough servers. Upgrade your nanoweave armor as well. 22. WarmasterRaptor. The Nano Armor Cloak is meant for use by CQC Infiltrators, every feature of it is geared toward that style of play, the reduced shimmer, the damage resistance while cloaked. For starters, Nanoweave and Flak armor are a must-have for any players, dependent on what the combat situation requires. Nanoweave Armor reduces incoming small arms damage by a percentage, rank / cost / effect: Rank 1 - 1 cert: 7. Cost: 11 certs. Thanks for the feedback though. (since currentlynano is the go-to) The headshot multiplier reduction to x1,5 will just make salty veterans angry but will only reduce the TTK gap by 0,1-0,15 sec. Just doesn't stack when you're cloaked. It's…Aug 27, 2015 @ 10:51pm. Tutte le classi hanno degli aspetti comuni, tranne il MAX che. As you say, it's only bodyshot resistance. Grenade that cost 25/50/75 nanite will be restocked every 30/60/90 sec, provided nanite are available. This update brings in over 800 weapon attachments, new vehicle and infantry balances, and new infantry and vehicle equipment. . It was my favorite suit slot before they nuked Symbiote from orbit and it's probably my favorite now, although being able to justify Flak Armor is nice when there's a lot of A2G and HESH spam going on. It's…Nano-Armor Cloaking is an ability available to the Infiltrator. Adrenaline pump. For medium to long ranged battles against armored division, I use RL, and for close, also RL, C4 and AV grenade. 4x scope for TR LMG. My takeaway: Sniper rifles you definitely want to think about turning off your low shield and. Flak Armor. Nanoweave Armor: Reduces bullet damage by 20%. No, reducing headshot damage would buff skill. Home Forums > PlanetSide 2 Discussion > Class Discussions > Infiltrator >. adamts01 said. I would personally prioritize your suit slot, then your abilities. Tommyp2006 , Nov 4, 2014. Nanoweave 4 is equivalent to 1176hp, while nanoweave 5 is equivalent to 1250hp. 1. After the nanoweave nerf flack armor is the best suit equipment to pick. Dedicated Spawn Valk w/ pilot, parked @ flight ceiling above triple-stack [ IMPORTANT! ] Step 1: Eject, and pop Resto-kit a second before landing. Does Nanoweave Armor stack with Nanite Mesh Generator / Adrenaline Shield? There seems to be different sources. They should divide up the resistance stats across all the weapon types and change the way Nanoweave affects these. Rank 2 nano-regen device, it's 1 cert. 1. Planetside 2's learning curve is steep, so don't get discouraged if it feels like you're not improving. Originally a specialist in the assassination of high-profile political targets, the Infiltrator quickly found a home on the battlefield. So we raise HE splash to 1300 so that you cannot survive it using Nanoweave. They can outlast any other infantry class, and have an answer to any threat. Actually nanoweave is basically deeply NERFING my WEAPONS , Nerfing Nanoweave or remooving it will result in making the ttk and predictability even across the board , also will result in a overall Buff of all weapons wich will all work as intended whiout having this awefull armor buff who is a NO skills and unfair. 2. Now, I think removing nanoweave armor will be enough to reduce the gap between new player and veterans. Below the line, you should turn it off. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. When equipped, it will mitigate incoming small arms fire by a percentage based on rank. I've also purchased the TMG-50 and slapped the HDS (3. For survivability the only one that helps in 1v1 situations is nanoweave armor. 5x maintaining the balance from the new Nanoweave Armor for body shots. Main weapon: Armistice with extendes magazine. Rank 2 : 2 additionnal grenadeHA been able to stack nanoweave + shield ressistance is beyong silly also even the HA shield ability is kinda little over the top weapons balance is fragile in a game with a higher ttk if the ttk was 0. so with flak armor and response jacket if they stacked it would be like for example: decimator: 975 damage > 50% resist via response jacket > 487. Flash Grenade For suit mod do I want Sprint, Shield Capacity, Nanoweave, or chameleon. Nanoweave armor was nerfed hard. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penalt. So far, I've placed certs into Nanoweave Armor (rank 2) as well as Resist Shields (rank 2). PlanetSide 2 Forums. 1%. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. Try "Ambusher Jumpjets" as soon as you get "safe fall" implant. I use NMG (standard shield) and nanoweave plus a mid-short range weapon (such as gd 22, or an smg) and concussion nades plus med kits to give me the best chance of surviving 1 v 1 or 1 v 2. MAX OUT the heal tool, it's one of the best investments in the game. Or you just not landing enough shots. It is auto granted at rank 5 to the Heavy Assault, at rank 1 to the Combat Medic, and is otherwise unlocked and upgraded using Certification Points. Med Kits normally, but you can run C-4. Recommended suit slot to maximize combat performance, and have a greater chance when going against Heavy Assaults. If they have even nanoweave I, or are 16 meters away, that jumps up to three headshots to kill. Most of the "victims are new players", bc they don't have maxed out nanoweave armor. It's a bad joke, a terrible attempt at balancing, and nanoweave itself serves no meaningful purpose in the game except to further increase the already vast gap between vets and noobs in planetside. If you play smart, you can survive for a very long time. Also a lot of other stuff, pay no attention to it. Resist shield and Nanoweave armor allows you to mitigate the incoming damage greatly. If you are REALLY good at headshots, consider the Daimyo. Nanoweave armor protects (adds resistance) to the users regen shield. 5% Rank 2 - 10 certs: 10% Rank 3 - 50 certs: 12. [MILLER] • 2 yr. IIRC max flak gives 50% damage reduction from explosions. 5x for shotguns, crossbow and T7 MCG, 2. Nanoweave is, maybe, more general but so what of. Nanoweave Armor. Now, I think removing nanoweave armor will be enough to reduce the gap between new player and veterans. biased toward your precious NW armor. With the medic you have the ability to heal yourself, with nanoweave armor and skilling up your ability a bit is pure win. 5. Nanoweave Armor (Suit Slot) Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). For Infiltrators, a suppressor is probably not a bad idea, the gun has the projectile speed for it. If I'm going to be fighting in a big group, I run the shield bubble and revive grenades. For example the ability to carry any weapon due to the loadout-space feature is often lauded as a great thing, but with PS2's mechanics it would immediately create OP loadouts that everyone would always take, and many loadouts that simply would never be used because they suck. Obviously a huge defensive benefit to explosive damage, but it does nothing versus bullet. Sure, it still applies after that, but still worth mentioning. 0. Making Headshots not ignored again returns us to the problem we had in the beginning, where Bolt-action Headshots aren't one hit kill and reducing the overall headshot multiplier so wearing nanoweave is a 2x instead of a basically 2. . Alle Diskussionen Screenshots Artworks Übertragungen Videos Neuigkeiten Guides Rezensionen. If you're a Squad Leader trying to plant a spawn beacon at the highest point of tower, than Nano-weave armor will help get you there. 152 votes, 64 comments.